To be honest, I wasn't expecting this when I read Awesome Effects Tutorial, but this stuff isn't bad at all. I liked it beacause, as elementary as it may be, the effects shown here are not the usual rain, fire, and explosions. You should explain the code though, since this tutorial is really basic, and people who follow it probably won't know ActionScript.
Mabey the tutorial itself isn't bad, but the final effect is horrible. I mean, the rain really looks like metal spikes randomly falling down from the sky. You should put more work into each effect, and when you get a satisfying result, write the tutorial.
Well, some of the effects aren't bad, like the lighting and explosion, but they still need more "humph" to be realistic. Mabey turning the filters quality to "high" would be a goos start.
Other effects shown here, like the blood and rain, are just horrible. Mabey you should re-think the whole effect and start over to achieve a more realistic effect.
Not very useful
The effects you show here are not very good, and the tutorials aren't good either. Also, you should have a final previw of the sunset/rise. It's kinda hard to navigate as the buttons aren't properly labeled sometimes.
It's fun...until level 3. I think the concept is fine, but after a few levels it gets too repetitive. Mabey some variations, like moving enemies or spikes that change position would givi it the "humph" it needs. You shouls check out "the line game" on bubblebox.com. It's based on the same concept but is amazingly well done.
I like the idea of a movie/game, and the simple animation was kinda neat, but the dragon part is way too hard. For a game to be entretaining it should be challenging, but not so difficult that people get tired of it.
Besides that, it was pretty good.
I've been looking for an RPG tut like this for ages! The scrolling BG makes it really interesting. It's well explained and the ideas are great. I think this tut is great for people who are new to ActionScript, as the code is broken up into little chuncks.
The only recommendation I would make is to have a ¨BG¨ movie clip with the items and art inside, as well as the invisible ¨path¨ where your hero can move, so that the whole BG mc moves, as opposed to adding code to all items.
Are more tuts coming out to explain interaction? I'd be really interested in that!
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